Using 3D Models

Updated February 17, 2005

Introduction

Once I had to do a drawing of a structure made up of several columns. The columns were in sets of five and sets of three. There were three levels and the whole thing was five sided. I made it in CorelDraw so that the lines would be nice and sharp and I could add perspective. It took me about a day and a half to finish and I was quite pleased with the end result.

I sent it off for approval and when the corrections came back one of them was to show the structure "at a slightly different angle." What that meant was that I had to redraw the entire thing! Such is life for an artist. But I got to thinking, "There must be a better way!"

After praying about it, the Lord showed me to make a model in Bryce (a 3D program principally used for creating landscapes). I made one column, duplicated it, grouped the various sets, and, there it was! After it was done, I could rotate and view it from any angle I wanted! "Now this is the way to go for a project like this!" I thought.

And so began my experimentation with integrating 3D models into my work. I soon discovered that there were tons of free 3D models available for downloading on the internet and began to download all I could find. They have become my "3D Model Clipart" so-to-speak, always available on my hard drive any time I want to see how something looks from a certain angle.

Getting and Viewing 3D Models

To find models on the net, just go to Google, type in "free 3D models" and follow the links. One site is called 3D Cafe and they have quite a few. If you are going to get into this big time, I would suggest downloading and storing your models by category. 3D Cafe separates their models into some pretty good categories so you can adopt those, if you like.

For downloading, I use Download Accelerator Plus. It has a feature whereby you can download all the downloadable files on a web page all at once. This saves a lot of time and is better than having to click on each link to download.

Once you've got your models and they are in categories, you'll need a program to view your files. The best one I've found is called Alteros 3D. It can view almost all of the 3D file types there are. You can open your model for viewing, rotate it to the angle you want, and then copy it to your clipboard. Then, open up Photoshop, or whatever program you use, open a new file and paste. Save the pic and use it to do your drawing from.

 
Making Line Drawings of 3D Models

Sometimes you'll want to make a little set—a room—with a couple of couches, lamps, bookcase, etc. My first method was to import the various pieces of furniture into Bryce and then take snapshots of the set from various angles. That worked okay, but it was still difficult to "see" the lines of each object. I wondered how I could produce a black and white line drawing from my 3D set?

In comes Lightwave a professional-level 3D program. 3D programs can do a lot. You can make your own models, animate them, etc., etc. They are also very difficult to learn! But for what I wanted to do, it wasn't too extremely hard—but it wasn't easy either—ha! I had to have a friend who knew the program explain how he did it (thanks Chris!). So here goes. (Note: LW is case sensitive for shortcut keys. So if an uppercase C is written, don't try c.)

1. Open Lightwave Scene Editor.

2. Set the backdrop color to white by pressing Ctrl+F5. Next to the words Backdrop Color, click in the black box and select white. Close the Effects menu.

3. Go to File/Load Object and select the model you want to put in the scene. By default, Lightwave only shows LWO files, so just click the File Type box to show all files.

4. Once you have your model in LW you'll need to select it and make some changes. Open the Item Properties menu (p) and go to the Edges tab. Select the five edge types. You can experiment with these to see what gives you the best results.

5. Open the Surface Editor (Ctrl+F3), select all the parts of your model and change the settings to Color- White, Luminosity - 100%.

6. To render your model, press F9. A little window will pop open and show the completed drawing. To save it, click on File and select the file type you want. I usually use JPEG. Save the pic and there you have it!

If you have more than one model you will need to change the edges and surface properties of each model by following steps 4 and 5 above.

To change the angle, select the camera (C) and move it around or select the model and move it. So that it's easy to see what I'm doing, I usually open a new window so that I have two open, a perspective view and a camera view. To do this, open Layout/Options/Display Options (d). Then Viewport Layout/Double Horizontal.

You may wish to get a higher resolution in the final image. To do so, select the camera (C) and Item Properties (p). Change the Antialiasing option (default is off) to a higher setting. Experiment around until you get the sharpness you need.

—You will probably want to redraw the final picture, but it will be much easier to do so with a clear black and white line drawing to work from.

SketchUp

Well, all things change, and I have been contemplating on deleting most of what I have written on this page. The reason being, I have found a much simpler and better way to create, view, and use 3D models for making sets. The program I discovered is called SketchUp and it is just terrific! Not only is it easy to use, but it also comes with lots of 3D objects you can use to make your scenes. It has furniture, plants, vehicles, people, etc. You can easily and quickly create a scene and then view it from any angle you want. Its default view shows the outlines of the objects so you can skip all the above rigmarole in Lightwave.

I will leave the info above about 3D models and Lightwave for those of you who are interested in going that route. It is still valid and useful and may come in handy in some cases. But for speed and ease of use, I recommend SketchUp. You just can't beat it!

In Conclusion

Using 3D models in your artwork can be a big help. A word of caution though, perfectly drawn objects can be perfectly boring, so try to use them sparingly or only as reference. Cartoons especially need to have life, a bit of distortion and lack of adhering strictly to the rules of perspective in order to be fun and interesting.

 
 
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